Set:
Turbo Pack: Booster Three
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
During either player's turn: You can discard this card to the Graveyard to remove fro...
Set:
Turbo Pack: Booster Three
Card type:
Continuous Trap
Rarity:
Common
Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, ...
Set:
Turbo Pack: Booster Three
Card type:
Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned exce...
Set:
Turbo Pack: Booster Three
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
1700
1 Tuner + 1 or more non-Tuner monsters During your End Phase, gain 600 Life P...
Set:
Turbo Pack: Booster Three
Card type:
Counter Trap
Rarity:
Common
Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and d...
Set:
Turbo Pack: Booster Three
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of K...
Set:
Turbo Pack: Booster Three
Card type:
Normal Spell
Rarity:
Rare
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you c...
Set:
Turbo Pack: Booster Three
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
800
When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you c...
Set:
Turbo Pack: Booster Three
Card type:
Normal Spell
Rarity:
Common
Destroy 1 face-down monster and remove it from play. If it is a Flip Effect Monster, remove from play all monsters w...
Set:
Turbo Pack: Booster Three
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
2200
Once per turn, you can discard 1 card to Special Summon as many Level 4 or lower Fi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '