Set:
Turbo Pack: Booster Five
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
1900
When this card is flipped face-up, select 1 face-up monster on the field and destro...
Set:
Turbo Pack: Booster Five
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
600
Once per turn, if this card would be destroyed by an effect that does not target it, ...
Set:
Turbo Pack: Booster Five
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
1000
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster ...
Set:
Turbo Pack: Booster Five
Card type:
Union Monster
Rarity:
Common
Attack:
500
Defense:
500
Once per turn, you can equip this card to a "Six Samurai" monster you control, OR unequ...
Set:
Turbo Pack: Booster Five
Card type:
Normal Spell
Rarity:
Common
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on an "Elem...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '