Set:
Toon Chaos
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2200
Defense:
1800
Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY...
Set:
Toon Chaos
Card type:
Toon/Effect Monster
Rarity:
Collector's Rare
Attack:
1300
Defense:
1400
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special...
Set:
Toon Chaos
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1300
Defense:
200
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster fr...
Set:
Toon Chaos
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2200
Defense:
1800
Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target...
Set:
Toon Chaos
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
2100
Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destro...
Set:
Toon Chaos
Card type:
Effect Monster
Rarity:
Rare
Attack:
1700
Defense:
1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level...
Set:
Toon Chaos
Card type:
Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
1500
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your ...
Set:
Toon Chaos
Card type:
Effect Monster
Rarity:
Rare
Attack:
1300
Defense:
500
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this car...
Set:
Toon Chaos
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
2400
If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '