Set:
The Secret Forces
Card type:
Continuous Spell
Rarity:
Super Rare
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. ...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
600
Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
100
Defense:
2000
If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Gravey...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
2000
Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card you...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1500
Defense:
1000
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" mons...
Set:
The Secret Forces
Card type:
Quick Play Spell
Rarity:
Super Rare
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring...
Set:
The Secret Forces
Card type:
Ritual Spell
Rarity:
Secret Rare
This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or fiel...
Set:
The Secret Forces
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
1200
Defense:
2300
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ri...
Set:
The Secret Forces
Card type:
Normal Trap
Rarity:
Super Rare
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if...
Set:
The Secret Forces
Card type:
Ritual/Effect Monster
Rarity:
Secret Rare
Attack:
2300
Defense:
1000
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ri...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
200
Defense:
1000
After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster durin...
Set:
The Secret Forces
Card type:
Normal Trap
Rarity:
Super Rare
If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you cu...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
1000
When this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal...
Set:
The Secret Forces
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritua...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '