Set:
Tactical Masters
Card type:
Effect Monster
Rarity:
Rare
Attack:
1500
Defense:
0
(Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set ...
Set:
Tactical Masters
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1600
Defense:
2100
If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck...
Set:
Tactical Masters
Card type:
Normal Trap
Rarity:
Ultra Rare
Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cann...
Set:
Tactical Masters
Card type:
Quick-Play Spell
Rarity:
Rare
Activate 1 of these effects, but skip your next Battle Phase after activation; • Target 1 face-up monster on the field; the...
Set:
Tactical Masters
Card type:
Quick-Play Spell
Rarity:
Super Rare
Activate 1 of these effects, but skip your next Battle Phase after activation; • Your opponent draws 1 card, then you...
Set:
Tactical Masters
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
1100
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special...
Set:
Tactical Masters
Card type:
Normal Trap
Rarity:
Super Rare
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when th...
Set:
Tactical Masters
Card type:
Field Spell
Rarity:
Collector's Rare
You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you a...
Set:
Tactical Masters
Card type:
Quick-Play Spell
Rarity:
Super Rare
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into...
Set:
Tactical Masters
Card type:
Effect Monster
Rarity:
Rare
Attack:
2000
Defense:
2800
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters ...
Set:
Tactical Masters
Card type:
Effect Monster
Rarity:
Collector's Rare
Attack:
0
Defense:
0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw...
Set:
Tactical Masters
Card type:
Normal Trap
Rarity:
Super Rare
If you control a Fiend monster: Target 1 card on the field; destroy it, then, you can send 1 Fiend monster from your Deck ...
Set:
Tactical Masters
Card type:
Quick-Play Spell
Rarity:
Collector's Rare
Activate 1 of these effects, but skip your next Battle Phase after activation; • Add 1 "Runick" card from your ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '