Set:
Super Starter: V for Victory
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2000
2 Level 4 monsters When any player's monster declares an attack: You can...
Set:
Super Starter: V for Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
600
If you control a DARK monster, you can Special Summon this card (from your hand). ...
Set:
Super Starter: V for Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
450
Defense:
600
FLIP: Target 1 monster your opponent controls; destroy that target.
Set:
Super Starter: V for Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
600
When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
...
Set:
Super Starter: V for Victory
Card type:
Normal Spell
Rarity:
Common
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
Set:
Super Starter: V for Victory
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "N...
Set:
Super Starter: V for Victory
Card type:
Quick Play Spell
Rarity:
Common
When a monster's attack is negated: Target that monster; during this Battle Phase, it can attack once again, ...
Set:
Super Starter: V for Victory
Card type:
Equip Spell
Rarity:
Common
Equip only to an face-up Xyz Monster. It gains ATK equal to its Rank × 200. If the equipped monster you control wo...
Set:
Super Starter: V for Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
100
When an opponent's monster declares an attack, while you have no cards in your ha...
Set:
Super Starter: V for Victory
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
0
You can target 1 "Number C39: Utopia Ray" you control; equip this card from your ha...
Set:
Super Starter: V for Victory
Card type:
Normal Spell
Rarity:
Common
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '