Set:
Structure Deck: Soulburner
Card type:
Counter Trap
Rarity:
Super Rare
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate...
Set:
Structure Deck: Soulburner
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
900
2 Level 3 monsters You can detach 1 material from this card; Special Summon...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" ...
Set:
Structure Deck: Soulburner
Card type:
Continuous Trap
Rarity:
Common
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, ...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
500
1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangr...
Set:
Structure Deck: Soulburner
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this...
Set:
Structure Deck: Soulburner
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
0
Defense:
1800
When a card or effect is activated that includes any of these effects (Quick Ef...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2300
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your oppo...
Set:
Structure Deck: Soulburner
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Salamangreat" monster. The equipped monster cannot be destroyed by battle or card effects, and if i...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During your Main Phase, if you Link Summoned this turn: You can Special Summon this card...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1200
2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame ...
Set:
Structure Deck: Soulburner
Card type:
Quick Play Spell
Rarity:
Common
Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you d...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
If you have 3 or more "Salamangreat" monsters in your GY: You can send this card f...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
2900
Defense:
1900
If this card is in your hand: You can destroy 2 other monsters in your hand and/or...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '