Set:
Structure Deck: Rise of the True Dragons
Card type:
Normal Spell
Rarity:
Common
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Set:
Structure Deck: Rise of the True Dragons
Card type:
Continuous Spell
Rarity:
Super Rare
If a monster(s) is Special Summoned, except from the Graveyard, while you control a Level 7 o...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1000
If this card is Special Summoned from the Graveyard: Its ATK and DEF...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
200
If this card is sent to the Graveyard: You can Special Summon 1 Dragon...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
2800
Cannot be Special Summoned except from the Graveyard, and only if it...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2100
This card can be treated as 2 Tributes for the Tribute Summon of a Drag...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1000
If this card attacks a Defense Position monster, before damage calcu...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
600
Increase this card's Level by 4 during your opponent's turn only....
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your h...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your h...
Set:
Structure Deck: Rise of the True Dragons
Card type:
Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2500
During either player's turn, when a Spell/Trap Card that targets thi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '