Set:
Structure Deck: Powercode Link
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
During your opponent's Main Phase (Quick Effect): You can send this card from ...
Set:
Structure Deck: Powercode Link
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
2100
If a monster is Normal or Special Summoned to a zone a Link Monster points ...
Set:
Structure Deck: Powercode Link
Card type:
Field Spell
Rarity:
Common
All linked monsters on the field gain 500 ATK/DEF. Link Summons of Link Monsters cannot be negated. Once per Cha...
Set:
Structure Deck: Powercode Link
Card type:
Normal Spell
Rarity:
Common
After this card's activation, it remains on the field, but destroy it during the End Phase of your opponent's 3...
Set:
Structure Deck: Powercode Link
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
600
Once per turn, if this card battled a monster during this Battle Phase, you can...
Set:
Structure Deck: Powercode Link
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
If this card is Special Summoned: You can Special Summon 1 "Data Acorn Token" (Cyber...
Set:
Structure Deck: Powercode Link
Card type:
Normal Spell
Rarity:
Common
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted...
Set:
Structure Deck: Powercode Link
Card type:
Quick Play Spell
Rarity:
Common
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tri...
Set:
Structure Deck: Powercode Link
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
200
Defense:
700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/T...
Set:
Structure Deck: Powercode Link
Card type:
Normal Trap
Rarity:
Common
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '