Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Spell
Rarity:
Common
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 card...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Spell
Rarity:
Common
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 c...
Set:
Structure Deck: Machine Re-Volt
Card type:
Quick Play Spell
Rarity:
Common
Select and activate 1 of these effects: •Change the battle position of 1 face-up monster on your opponent'...
Set:
Structure Deck: Machine Re-Volt
Card type:
Normal Trap
Rarity:
Common
Activate only when your opponent declares an attack. Destroy the attacking monster.
Set:
Structure Deck: Machine Re-Volt
Card type:
Continuous Spell
Rarity:
Common
Once during each of your Standby Phases, you can pay 700 Life Points to activate this card''s effect. Swit...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '