Set:
Spirit Warriors
Card type:
Counter Trap
Rarity:
Secret Rare
When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and i...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1100
Defense:
1900
During your Main Phase: You can return this face-up card from the field to the hand. Duri...
Set:
Spirit Warriors
Card type:
Link/Effect Monster
Rarity:
Secret Rare
Attack:
2400
3 "The Weather" monsters When your opponent would Special Summon a monster(s) (Quick Effect): You c...
Set:
Spirit Warriors
Card type:
Quick Play Spell
Rarity:
Secret Rare
If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change ...
Set:
Spirit Warriors
Card type:
Quick Play Spell
Rarity:
Super Rare
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK bu...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to yo...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Super Rare
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster ...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2200
Defense:
2000
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your ha...
Set:
Spirit Warriors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1200
Defense:
400
If this card is Normal Summoned while you control a "Six Samurai" monster: Declare 1 Monst...
Set:
Spirit Warriors
Card type:
Normal Trap
Rarity:
Secret Rare
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical ...
Set:
Spirit Warriors
Card type:
Continuous Spell
Rarity:
Super Rare
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '