Set:
Cyberstorm Access
Card type:
Tuner/Effect Monster
Rarity:
Secret Rare
Attack:
1500
Defense:
1500
(This card is always treated as a "Dogmatika" and "Despia" card.) If this card i...
Set:
Magnificent Mavens
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
1500
Defense:
1500
If your opponent controls more monsters than you do, you can Special Summon this...
Set:
Structure Deck: Legend of the Crystal Beasts
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
2200
If you have no cards in your GY (Quick Effect): You can send thi...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Fusion/Effect Monster
Rarity:
Ultra Rare
Attack:
4500
Defense:
4500
5 Spellcaster monsters Must be Fusion Summoned. If this car...
Set:
Ghosts From the Past: The 2nd Haunting
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2500
If a monster(s) with 2500 original ATK or DEF is Normal or Special...
Set:
Toon Chaos
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
2600
2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick ...
Set:
2021 Tin of Ancient Battles
Card type:
Fusion/Effect Monster
Rarity:
Prismatic Secret Rare
Attack:
2500
Defense:
2000
2 "Shaddoll" monsters with different Attributes Must first ...
Set:
Structure Deck: Realm of Light
Card type:
Tuner Monster
Rarity:
Super Rare
Attack:
800
Defense:
200
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster fr...
Set:
Duel Power
Card type:
Toon/Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
1700
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributi...
Set:
Legendary Decks II
Card type:
Normal Monster
Rarity:
Common
Attack:
200
Defense:
300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '