Set:
Shadow Specters
Card type:
Continuous Trap
Rarity:
Ultra Rare
Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Nor...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1500
Once per turn, during either player's turn: You can target 1 face-up monster on the field; in...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Common
Attack:
4000
Defense:
0
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in...
Set:
Shadow Specters
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
400
Defense:
1000
2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; this c...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1300
Defense:
1900
When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK ...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Rare
Attack:
800
Defense:
1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or fli...
Set:
Shadow Specters
Card type:
Tuner Monster
Rarity:
Ultra Rare
Attack:
2200
Defense:
1100
You can Normal Summon this card without Tributing, but its original ATK is halved and its ...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK ...
Set:
Shadow Specters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
1600
If exactly 1 other Plant-Type monster you control (and no other cards) is destroyed by ba...
Set:
Shadow Specters
Card type:
Normal Trap
Rarity:
Common
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you curr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '