Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Rare
Attack:
1500
Defense:
2500
If you control no Effect Monsters: You can Special Summon this card from your hand. If you contr...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
0
Defense:
0
You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. • ...
Set:
Rising Rampage
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
2000
Defense:
900
2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 m...
Set:
Rising Rampage
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can det...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
2400
2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can ta...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1000
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Pha...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Rare
Attack:
600
Defense:
1500
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opp...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Rare
Attack:
400
Defense:
2000
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
200
During the End Phase, if this card is in the GY because it was sent there as Link Material ...
Set:
Rising Rampage
Card type:
Synchro/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
1500
1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can ...
Set:
Rising Rampage
Card type:
Normal Spell
Rarity:
Rare
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to yo...
Set:
Rising Rampage
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1850
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can ...
Set:
Rising Rampage
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2800
Defense:
0
When your opponent activates a card or effect that targets a Spellcaster monster(s) you cont...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '