Set:
Raging Tempest
Card type:
Tuner/Effect Monster
Rarity:
Ultra Rare
Attack:
100
Defense:
100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summ...
Set:
Raging Tempest
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
3000
2 or more Tuners + 1 non-Tuner monster If this card is Synchro Summoned: You can t...
Set:
Raging Tempest
Card type:
Normal Trap
Rarity:
Secret Rare
Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they dra...
Set:
Raging Tempest
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can...
Set:
Raging Tempest
Card type:
Effect Monster
Rarity:
Rare
Attack:
0
Defense:
0
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on t...
Set:
Raging Tempest
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
4500
Defense:
3000
4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by...
Set:
Raging Tempest
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
?
Defense:
?
4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoo...
Set:
Raging Tempest
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
2200
2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this...
Set:
Raging Tempest
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
100
Defense:
1500
FLIP: You can Special Summon 1 monster from your hand. If this card is destroyed by battle...
Set:
Raging Tempest
Card type:
Normal Trap
Rarity:
Rare
Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster ...
Set:
Raging Tempest
Card type:
Continuous Spell
Rarity:
Common
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no othe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '