Set:
Raging Battle
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
300
Defense:
600
If there are no monsters on the field, you can Normal Summon this card as a Level 2 monster. ...
Set:
Raging Battle
Card type:
Normal Spell
Rarity:
Common
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster f...
Set:
Raging Battle
Card type:
Normal Spell
Rarity:
Rare
Send 1 Monster Card from your hand to the Graveyard. Special Summon 1 Level 1 monster from your hand or Deck.
Set:
Raging Battle
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
200
Once per turn, you can equip 1 Level 3 or lower monster you control to this card. If you do, thi...
Set:
Raging Battle
Card type:
Continuous Trap
Rarity:
Ultra Rare
All face-up Level 6 or higher Special Summoned monsters on the field cannot declare an attack or activate their effects.
...
Set:
Raging Battle
Card type:
Effect Monster
Rarity:
Common
Attack:
2600
Defense:
1400
Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to...
Set:
Raging Battle
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2500
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Fiel...
Set:
Raging Battle
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster. While equipped: •During your turn: I...
Set:
Raging Battle
Card type:
Continuous Trap
Rarity:
Rare
Once per turn, during your Main Phase or your opponent's Battle Phase, you can select 2 face-up Beast-Type monsters on the Fiel...
Set:
Raging Battle
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1500
Defense:
800
You can send 1 Level 8 or higher monster from your hand to the Graveyard and Special Summon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '