Set:
Power of the Duelist
Card type:
Equip Spell
Rarity:
Ultimate Rare
Equip only to a "Destiny Hero" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field ...
Set:
Power of the Duelist
Card type:
Effect Monster
Rarity:
Rare
Attack:
2100
Defense:
1000
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn...
Set:
Power of the Duelist
Card type:
Normal Spell
Rarity:
Common
If there are no face-up "Destiny Hero" monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Des...
Set:
Power of the Duelist
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2200
If this card is in Attack Position at the beginning of your Battle Phase, first, you...
Set:
Power of the Duelist
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2000
"Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can ...
Set:
Power of the Duelist
Card type:
Normal Spell
Rarity:
Common
Send all "Chrysalis" monsters from your side of the field to the Graveyard, and Special Summon 1 monster from your hand o...
Set:
Power of the Duelist
Card type:
Continuous Spell
Rarity:
Common
Select 1 face-up monster on the field to activate this card. Special Summon 1 "Neo-Spacian" monster from your hand to...
Set:
Power of the Duelist
Card type:
Normal Spell
Rarity:
Common
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid...
Set:
Power of the Duelist
Card type:
Normal Trap
Rarity:
Ultimate Rare
After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" monster on your side of t...
Set:
Power of the Duelist
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny...
Set:
Power of the Duelist
Card type:
Continuous Trap
Rarity:
Ultimate Rare
Each time a Machine-Type monster(s) is Special Summoned, inflict 300 damage to your opponent.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '