Set:
Mystic Fighters
Card type:
Normal Spell
Rarity:
Secret Rare
Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. Y...
Set:
Mystic Fighters
Card type:
Normal Trap
Rarity:
Super Rare
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banishe...
Set:
Mystic Fighters
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1500
If you control no monsters in the Extra Monster Zone, while this card is in your ha...
Set:
Mystic Fighters
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1500
You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your De...
Set:
Mystic Fighters
Card type:
Field Spell
Rarity:
Super Rare
Once per turn: You can discard 1 card, then activate 1 of these effects; • Add 1 Level 4 or lower "Dragunity" monster from ...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from th...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2600
Defense:
1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use ...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2700
Defense:
1700
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use...
Set:
Mystic Fighters
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
3000
2 or more Level 9 monsters Once per turn (Quick Effect): You can detach 1 material fr...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1500
Defense:
1000
You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon u...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
2000
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1000
Defense:
1000
You can target 1 face-up monster on the field; you cannot Special Summon monsters from th...
Set:
Mystic Fighters
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
?
Defense:
?
2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". Thi...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2600
Defense:
1600
Cannot be destroyed by card effects while you control a Fusion Monster. You can only use...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
1400
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster fro...
Set:
Mystic Fighters
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your De...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '