Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
3000
Defense:
2500
During either player's turn, when a Spell/Trap Card that targets this c...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
1400
Defense:
1800
Once per turn, during your End Phase: You can change the battle positio...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
1500
Defense:
500
When this card is destroyed by battle and sent to the Graveyard: You can...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
600
Defense:
1200
You take no battle damage from attacks involving this card. Once per tur...
Set:
Battle Pack 2: War of the Giants
Card type:
Normal Spell
Rarity:
Mosaic Rare
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your oppon...
Set:
Battle Pack 2: War of the Giants
Card type:
Equip Spell
Rarity:
Mosaic Rare
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to y...
Set:
Battle Pack 2: War of the Giants
Card type:
Equip Spell
Rarity:
Mosaic Rare
Pay 800 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-up Attac...
Set:
Battle Pack 2: War of the Giants
Card type:
Effect Monster
Rarity:
Mosaic Rare
Attack:
2100
Defense:
500
This card cannot attack your opponent directly. If this card destroys a ...
Set:
Battle Pack 2: War of the Giants
Card type:
Equip Spell
Rarity:
Mosaic Rare
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card...
Set:
Battle Pack 2: War of the Giants
Card type:
Normal Trap
Rarity:
Mosaic Rare
Activate this card by targeting 1 face-up monster on the field. During each of your Standby Phases: It lo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '