Set:
Maximum Gold: El Dorado
Card type:
Field Spell
Rarity:
Rare
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or S...
Set:
Maximum Gold: El Dorado
Card type:
Quick-Play Spell
Rarity:
Rare
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special...
Set:
Maximum Gold: El Dorado
Card type:
Counter Trap
Rarity:
Rare
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activa...
Set:
Maximum Gold: El Dorado
Card type:
Continuous Trap
Rarity:
Rare
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap...
Set:
Maximum Gold: El Dorado
Card type:
Normal Trap
Rarity:
Rare
If you control an "Eldlich" monster: Activate 1 of these effects; • Shuffle 3 of your banished "Eldlixir" Spells/Traps wi...
Set:
Maximum Gold: El Dorado
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1850
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card...
Set:
Maximum Gold: El Dorado
Card type:
Effect Monster
Rarity:
Rare
Attack:
1400
Defense:
300
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY;...
Set:
Maximum Gold: El Dorado
Card type:
Normal Spell
Rarity:
Rare
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Mat...
Set:
Maximum Gold: El Dorado
Card type:
Effect Link Monster
Rarity:
Rare
Attack:
1850
2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.)...
Set:
Maximum Gold: El Dorado
Card type:
Effect Monster
Rarity:
Rare
Attack:
1600
Defense:
1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your D...
Set:
Maximum Gold: El Dorado
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1300
2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from yo...
Set:
Maximum Gold: El Dorado
Card type:
Effect Monster
Rarity:
Rare
Attack:
500
Defense:
500
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Le...
Set:
Maximum Gold: El Dorado
Card type:
Synchro/Effect Monster
Rarity:
Gold Rare
Attack:
2400
Defense:
1800
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You ca...
Set:
Maximum Gold: El Dorado
Card type:
Link/Effect Monster
Rarity:
Rare
Attack:
1200
2 Warrior monsters, including a "Six Samurai" monster If this card is Link Summoned: You can disca...
Set:
Maximum Gold: El Dorado
Card type:
Quick-Play Spell
Rarity:
Gold Rare
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Set:
Maximum Gold: El Dorado
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '