Set:
Lord of the Tachyon Galaxy
Card type:
Normal Spell
Rarity:
Super Rare
Banish 1 Level 7 monster from your hand or face-up from your side of the field: draw 2 cards. You can only acti...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1400
Defense:
1300
You can discard 1 “Harpie” card; Special Summon 1 “Harpie” monster from you...
Set:
Lord of the Tachyon Galaxy
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side ...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Rare
Attack:
1600
Defense:
3000
If this card is in your hand or Graveyard: you can banish a total of 2 EARTH and/or ...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1100
Defense:
1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast To...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2400
Defense:
500
2 Level 4 LIGHT monsters Once per turn, during either play'ers turn. You ca...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
1600
3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxe...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Ghost Rare
Attack:
3000
Defense:
2500
2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phas...
Set:
Lord of the Tachyon Galaxy
Card type:
Continuous Spell
Rarity:
Super Rare
When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the E...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2000
4 Level 5 monsters When this card destroys an opponent's monster by battle...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
2300
Defense:
2000
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
1800
If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or D...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2000
You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon th...
Set:
Lord of the Tachyon Galaxy
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
1900
Defense:
1400
2 Level 3 WIND monsters During either player’s turn, when a Spell/Trap Ca...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2800
Defense:
2200
Cannot be Normal Summoned/set. Must be Special Summoned (from your hand) by h...
Set:
Lord of the Tachyon Galaxy
Card type:
Effect Monster
Rarity:
Rare
Attack:
2600
Defense:
2000
If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '