Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2200
Defense:
1900
You can discard 1 card; Special Summon this card from your hand in D...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Normal Spell
Rarity:
Common
Fusion Summon 1 Fiend Fusion Monster from your Extra 1deck, using monsters from your hand or field as Fus...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Xyz/Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2000
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2300
Defense:
1500
You can discard 1 card; Special Summon this card from your hand in D...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Normal Spell
Rarity:
Ultra Rare
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
700
Defense:
1300
When this card is destroyed by battle and sent to the GY: You can t...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
100
There can only be 1 "Earthbound Immortal" monster on the field. If there i...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2200
Can not be Normal Summoned/Set. Must be Special Summoned by a card e...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
3000
Defense:
2800
"Fire Ant Ascator" + 1 or more non-Tuner monsters If this card i...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Normal Spell
Rarity:
Common
Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion". by...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Field Spell
Rarity:
Rare
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as ...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1600
Defense:
1800
You can banish this card from your GY; Special Summon 1 "Evil Hero" ...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Continuous Spell
Rarity:
Rare
You can banish 1 "Gimmick Puppet" monster from your GY; all monsters you currently control become that ...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Continuous Spell
Rarity:
Common
Once per turn: You can Special Summon 1 Level 4 or lower "Predaplant" monster from your hand or Grave...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
2000
2 DARK monsters on the field, except Tokens If this card is Fusion ...
Set:
Legendary Duelists: Immortal Destiny
Card type:
Quick Play Spell
Rarity:
Rare
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '