Set:
Legendary Duelists: Ancient Millennium
Card type:
Normal Spell
Rarity:
Common
If you control a face-up Insect monster. Special Summon 2 "Worm Tokens" (Insect-Type/EARTH/Level 1/ATK ...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Continuous Spell
Rarity:
Common
Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Card Zone: Pla...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the ...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1200
When this card you control is sent to your GY: You can Special Summon ...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
2400
Defense:
1700
You can send 1 monster from your hand to the GY to target 1 face-up mo...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
900
During your Standby Phase: You can send this face-up card to the GY; Sp...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2200
If a face-up DARK Machine monster(s) you control is destroyed by b...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
2400
This card gains 200 ATK for each Insect monster on the field. Cannot d...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Rare
Attack:
500
Defense:
300
(Quick Effect): You can target 1 face-up monster on the field; equip this ...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Ritual/Effect Monster
Rarity:
Common
Attack:
0
Defense:
0
You can Ritual Summon this card with "Black Illusion Ritual". Once pe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '