Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1900
2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
1100
Defense:
900
FLIP: You can target up to 2 "Krawler" monsters in your GY; add them to your hand. If this ...
Set:
Circuit Break
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
1300
Defense:
600
FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's ...
Set:
Dark Beginning 1
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
300
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws t...
Set:
Dark Beginning 1
Card type:
Effect Monster
Rarity:
Common
Attack:
1400
Defense:
900
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND ...
Set:
Dark Beginning 1
Card type:
Effect Monster
Rarity:
Common
Attack:
850
Defense:
750
When this card is discarded directly from your hand to the Graveyard by an effect of a card co...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1200
When this card you control is sent to your GY: You can Special Summon ...
Set:
Legendary Duelists: Ancient Millennium
Card type:
Effect Monster
Rarity:
Common
Attack:
2200
Defense:
2400
This card gains 200 ATK for each Insect monster on the field. Cannot d...
Set:
Structure Deck: Powercode Link
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
200
Defense:
700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/T...
Set:
OTS Tournament Pack 7
Card type:
Effect Monster
Rarity:
Common
Attack:
1900
Defense:
1200
All Insect monsters your opponent controls are changed to Attack Position. If this card...
Set:
Shadows in Valhalla
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
500
Gains 400 ATK for each Spell/Trap your opponent controls.
Set:
Soul Fusion
Card type:
Effect Monster
Rarity:
Rare
Attack:
1000
Defense:
1200
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand. I...
Set:
The Infinity Chasers
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1100
Defense:
2500
When your opponent Special Summons a monster(s) from the Extra Deck (except during t...
Set:
Savage Strike
Card type:
Effect Monster
Rarity:
Common
Attack:
2400
Defense:
2800
If you have 3 Insect monsters with the same name in your GY: You can target any number of them;...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '