Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
950
Defense:
1950
2 Level 4 DARK monsters When your opponent Special Summons a monster...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
800
Defense:
2000
When this card is Normal Summoned: You can Special Summon 1 Level 4 mons...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
1800
Defense:
1000
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material fr...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
1400
1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Su...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Fusion/Effect Monster
Rarity:
Secret Rare
Attack:
2900
Defense:
2500
3 "Gem-Knight" monsters Must first be Fusion Summoned. This car...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
3000
Defense:
1500
There can only be 1 face-up "D.D. Esper Star Sparrow" on the field. Yo...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
600
Defense:
100
If this card is sent to the Graveyard by a card effect: You can target 1 ...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Ritual/Effect Monster
Rarity:
Super Rare
Attack:
2150
Defense:
1650
You can Ritual Summon this card with any "Gishki" Ritual Spell C...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2400
Defense:
800
2 Level 4 "Constellar" monsters Once per turn, during the Damage St...
Set:
Hidden Arsenal 7: Knight of Stars
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2200
Defense:
1200
3 Level 4 monsters Once per turn, during either player's turn: You...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '