Set:
Ghosts from the Past
Card type:
Normal Trap
Rarity:
Ultra Rare
Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
Set:
Ghosts from the Past
Card type:
XYZ/Effect Monster
Rarity:
Ultra Rare
Attack:
2400
Defense:
2100
2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this car...
Set:
Ghosts from the Past
Card type:
XYZ/Effect Monster
Rarity:
Ultra Rare
Attack:
1900
Defense:
2500
2 Level 4 monsters During the Standby Phase: You can detach 1 material from this...
Set:
Ghosts from the Past
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
0
2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effec...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2400
You can reveal this card in your hand; your opponent randomly chooses 1 card from yo...
Set:
Ghosts from the Past
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after...
Set:
Ghosts from the Past
Card type:
Continuous Trap
Rarity:
Ultra Rare
During the Main Phase: You can activate 1 of these effects. • Target 1 Level 7 LIGHT Dragon monster you control; r...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
500
Defense:
2000
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1900
Defense:
1200
You can Normal Summon this card without Tributing, but its original ATK becomes 1000...
Set:
Ghosts from the Past
Card type:
Counter Trap
Rarity:
Ultra Rare
When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, an...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1800
Defense:
400
During your Main Phase, if this card was Normal or Special Summoned this turn: You ca...
Set:
Ghosts from the Past
Card type:
XYZ/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2400
2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; ...
Set:
Ghosts from the Past
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
2500
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as Xyz Material,...
Set:
Ghosts from the Past
Card type:
Ritual/Effect Monster
Rarity:
Ultra Rare
Attack:
3300
Defense:
3200
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritua...
Set:
Ghosts from the Past
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2500
Defense:
2300
If this card is Normal or Special Summoned from the hand: You can target 1 card on t...
Set:
Ghosts from the Past
Card type:
Fusion/Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2200
2 "Metalfoes" monsters If a "Metalfoes" monster you control attacks a Defense...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '