Set:
Light of Destruction
Card type:
Effect Monster
Rarity:
Ghost Rare
Attack:
1100
Defense:
1900
During your Main Phase, you can return this card from the field to it's owner's hand...
Set:
Generation Force
Card type:
Xyz/Effect Monster
Rarity:
Ghost Rare
Attack:
2000
Defense:
0
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, this ca...
Set:
Extreme Victory
Card type:
Synchro/Effect Monster
Rarity:
Ghost Rare
Attack:
2700
Defense:
1800
"Junk Synchron" + 1 or more non-Tuner monsters You can remove from play 1 "Junk" ...
Set:
Judgment of the Light
Card type:
Synchro/Effect Monster
Rarity:
Ghost Rare
Attack:
3200
Defense:
2800
1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot...
Set:
Primal Origin
Card type:
Xyz/Effect Monster
Rarity:
Ghost Rare
Attack:
2600
Defense:
2500
3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during ei...
Set:
Clash of Rebellions
Card type:
Xyz/Effect Monster
Rarity:
Ghost Rare
Attack:
2800
Defense:
2400
2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '