Set:
Flaming Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1600
If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for...
Set:
Flaming Eternity
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
800
In addition to a normal attack, this card can attack during the same Battle Phase as many time...
Set:
Flaming Eternity
Card type:
Field Spell
Rarity:
Common
When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters writte...
Set:
Flaming Eternity
Card type:
Normal Spell
Rarity:
Common
Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your han...
Set:
Flaming Eternity
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1700
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '