Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
2000
Defense:
1000
When an opponent's monster declares an attack: You can Special Summon this card fr...
Set:
Structure Deck: Soulburner
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
600
Defense:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower m...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
400
Defense:
800
When your "Salamangreat" monster is targeted for an attack by an opponent's monster:...
Set:
Savage Strike
Card type:
Fusion/Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
2000
1 "Salamangreat" monster + 1 Link Monster If this card is Fusion Summoned: You can make th...
Set:
Savage Strike
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
2100
Defense:
0
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once ...
Set:
Savage Strike
Card type:
Synchro/Effect Monster
Rarity:
Common
Attack:
1900
Defense:
0
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Swordsaga(s)" once p...
Set:
Savage Strike
Card type:
Effect Monster
Rarity:
Common
Attack:
500
Defense:
200
You can send this card from your hand or field to the GY, then target 1 Dragon monster you contro...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
2800
Defense:
1000
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon t...
Set:
Structure Deck: Soulburner
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1400
2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on t...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
1600
If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your...
Set:
Structure Deck: Soulburner
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
200
If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Sum...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '