Set:
Duelist Pack 7: Jesse Anderson
Card type:
Field Spell
Rarity:
Rare
This card gets these effects, based on the number of "Crystal Beast" cards in your Spell & Trap Card Zone. • 1...
Set:
Duelist Pack 7: Jesse Anderson
Card type:
Normal Spell
Rarity:
Common
Select up to 2 "Crystal Beast" monsters in your Graveyard and place them in your Spell & Trap Card Zone, fa...
Set:
Duelist Pack 7: Jesse Anderson
Card type:
Effect Monster
Rarity:
Common
Attack:
1700
Defense:
1600
When a face-up "Crystal Beast" monster you control is selected as an attack ta...
Set:
Duelist Pack 7: Jesse Anderson
Card type:
Normal Trap
Rarity:
Rare
Activate only when a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard. Place 1...
Set:
Duelist Pack 7: Jesse Anderson
Card type:
Normal Spell
Rarity:
Common
Select 1 "Crystal Beast" card in your Spell & Trap Card Zone and Special Summon it.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '