Set:
Duelist Pack 4: Zane Truesdale
Card type:
Counter Trap
Rarity:
Super Rare
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and rando...
Set:
Duelist Pack 4: Zane Truesdale
Card type:
Normal Spell
Rarity:
Common
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation,...
Set:
Duelist Pack 4: Zane Truesdale
Card type:
Normal Spell
Rarity:
Common
Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a ...
Set:
Duelist Pack 4: Zane Truesdale
Card type:
Normal Spell
Rarity:
Common
Each player selects 1 monster they control and switches control of those monsters with each other. Those monste...
Set:
Duelist Pack 4: Zane Truesdale
Card type:
Counter Trap
Rarity:
Common
Activate only when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Tr...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '