Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
1400
If your opponent controls a Link Monster, you can Special Summon this card (from your hand)...
Set:
Shonen Jump Magazine Promos
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2800
Defense:
2500
After a Counter Trap Card you control negates the activation of an opponent's...
Set:
Circuit Break
Card type:
Union/Effect Monster
Rarity:
Common
Attack:
1500
Defense:
0
Once per turn, you can either: Target 1 monster you control; equip this card to that target,...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
0
Defense:
2200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effec...
Set:
Structure Deck: Cyberse Link
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
1000
Defense:
2000
When this card is Normal Summoned: You can target 1 monster with 500 or le...
Set:
Shonen Jump Magazine Promos
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
200
Defense:
2000
Your opponent cannot select another Dragon-Type monster you control as an atta...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
800
Defense:
400
If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your...
Set:
Legacy of Darkness
Card type:
Effect Monster
Rarity:
Common
Attack:
1300
Defense:
700
Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the...
Set:
Shonen Jump Magazine Promos
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
5000
Defense:
5000
This card cannot be Normal Summoned or Set. This card cannot be Special Summo...
Set:
Shonen Jump Magazine Promos
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
2600
Defense:
2100
1 Tuner + 1 or more non-Tuner DARK monsters Once per turn, you can ha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '