Set:
Dark Saviors
Card type:
Normal Spell
Rarity:
Super Rare
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1700
Defense:
1600
You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK mon...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1200
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
Set:
Dark Saviors
Card type:
Normal Spell
Rarity:
Secret Rare
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3...
Set:
Dark Saviors
Card type:
Continuous Spell
Rarity:
Secret Rare
Once per turn: You can target 1 other card you control, send that card to the GY, also your opponent cannot activate car...
Set:
Dark Saviors
Card type:
Counter Trap
Rarity:
Secret Rare
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if...
Set:
Dark Saviors
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2600
Defense:
1000
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your oppone...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1600
Defense:
2800
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you contr...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2800
Defense:
2200
If this card is Special Summoned: You can excavate the top cards of your Deck, equal to the...
Set:
Dark Saviors
Card type:
Quick Play Spell
Rarity:
Secret Rare
If you control no monsters in your Main Monster Zones: Target 1 monster in your opponent's GY; banish it, or, if you hav...
Set:
Dark Saviors
Card type:
Normal Spell
Rarity:
Super Rare
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to th...
Set:
Dark Saviors
Card type:
Tuner/Effect Monster
Rarity:
Super Rare
Attack:
400
Defense:
200
If this card is in your GY: You can place 1 card from your hand on the top of the Deck; ...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2200
Defense:
2200
If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" mo...
Set:
Dark Saviors
Card type:
Field Spell
Rarity:
Secret Rare
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Coun...
Set:
Dark Saviors
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1800
Defense:
1500
If this card inflicts battle damage to your opponent by battle with a monster: Gain LP equal...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '