Set:
Dark Crisis
Card type:
Continuous Trap
Rarity:
Common
Attack:
0
Defense:
0
Select 1 Archfiend monster on your side of the field when you activate this card. When the monster's c...
Set:
Dark Crisis
Card type:
Continuous Spell
Rarity:
Common
Attack:
0
Defense:
0
When you successfully Tribute Summon or Set a monster that required 2 or more Tributes, draw 2 cards ...
Set:
Dark Crisis
Card type:
Normal Spell
Rarity:
Common
Attack:
0
Defense:
0
You and your opponent look at each other's hand, select 1 card from each other''s hands and discard them ...
Set:
Dark Crisis
Card type:
Continuous Spell
Rarity:
Rare
Attack:
0
Defense:
0
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. W...
Set:
Dark Crisis
Card type:
Equip Spell
Rarity:
Common
Attack:
0
Defense:
0
Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '