Set:
Cosmo Blazer
Card type:
Xyz/Effect Monster
Rarity:
Secret Rare
Attack:
2000
Defense:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to targe...
Set:
Cosmo Blazer
Card type:
Effect Monster
Rarity:
Common
Attack:
100
Defense:
200
During your Main Phase: You can banish this card from your Graveyard; once during this turn, you c...
Set:
Cosmo Blazer
Card type:
Quick Play Spell
Rarity:
Common
During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Gra...
Set:
Cosmo Blazer
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
1800
2 or more (max. 5) Level 6 FIRE monsters Once per turn: You can detach 1 Xyz Material from thi...
Set:
Cosmo Blazer
Card type:
Effect Monster
Rarity:
Rare
Attack:
1300
Defense:
700
During either player's turn: You can discard this card to target 1 "Blackwing" monster you control;...
Set:
Cosmo Blazer
Card type:
Xyz/Effect Monster
Rarity:
Ultra Rare
Attack:
100
Defense:
100
3 Level 5 monsters Once per turn, when this card is targeted for an attack: It gains ATK e...
Set:
Cosmo Blazer
Card type:
Synchro/Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
2600
1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by batt...
Set:
Cosmo Blazer
Card type:
Equip Spell
Rarity:
Common
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field re...
Set:
Cosmo Blazer
Card type:
Continuous Spell
Rarity:
Common
During your Main Phase, you can Normal Summon 1 Beast-Warrior-Type monster in addition to your Normal Summon/Set. (You can on...
Set:
Cosmo Blazer
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2200
Defense:
200
2 Level 3 FIRE monsters Once per turn: You can detach 1 Xyz Material from this card, then...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '