Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffl...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
4600
Defense:
4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Mach...
Set:
Burst of Destiny
Card type:
Normal Trap
Rarity:
Super Rare
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If y...
Set:
Burst of Destiny
Card type:
Effect Monster
Rarity:
Common
Attack:
700
Defense:
1100
If this face-up card would leave the field, banish it instead. You can only use each of the f...
Set:
Burst of Destiny
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
2500
2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it....
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '