Set:
Battles of Legend: Terminal Revenge
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
1700
Defense:
1100
Once per turn: You can banish 1 "Genex" monster from your GY; this ca...
Set:
Battles of Legend: Terminal Revenge
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
1700
Defense:
300
During the Main Phase, if you control a Fiend Tuner, or your opponent...
Set:
Battles of Legend: Terminal Revenge
Card type:
Normal Trap
Rarity:
Ultra Rare
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banish...
Set:
Battles of Legend: Terminal Revenge
Card type:
Normal Spell
Rarity:
Ultra Rare
Target 1 Xyz Monster you control; banish 2 materials from it, and if you do, Special Summon 1 Xyz Mons...
Set:
Battles of Legend: Terminal Revenge
Card type:
Tuner Monster
Rarity:
Ultra Rare
Attack:
0
Defense:
500
This card cannot be destroyed by battle. If this face-up Defense Position ...
Set:
Battles of Legend: Terminal Revenge
Card type:
Normal Monster
Rarity:
Ultra Rare
Attack:
2750
Defense:
2500
An unstoppable savage that carries Millennium Items. (This card is al...
Set:
Battles of Legend: Terminal Revenge
Card type:
Tuner/Effect Monster
Rarity:
Secret Rare
Attack:
0
Defense:
0
During your opponent's Main Phase, if this card is in your hand (Qui...
Set:
Battles of Legend: Terminal Revenge
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
200
Defense:
200
You can Tribute all face-up "Division(s)" you control; Special Summon u...
Set:
Battles of Legend: Terminal Revenge
Card type:
Quick-Play Spell
Rarity:
Ultra Rare
All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn...
Set:
Battles of Legend: Terminal Revenge
Card type:
Continuous Trap
Rarity:
Ultra Rare
If a monster(s) that was Special Summoned from the Extra Deck is destroyed by card effect (except d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '