Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Rare
Attack:
1900
Defense:
1200
During each of your End Phases, destroy this card unless you send 1 "Iron Core of...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Rare
Attack:
1900
Defense:
1600
During each of your End Phases, destroy this card unless you send 1 "Iron Core of...
Set:
Battle Pack 3: Monster League
Card type:
Normal Spell
Rarity:
Common
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns....
Set:
Battle Pack 3: Monster League
Card type:
Normal Trap
Rarity:
Shatterfoil Rare
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original D...
Set:
Battle Pack 3: Monster League
Card type:
Equip Spell
Rarity:
Shatterfoil Rare
The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the ...
Set:
Battle Pack 3: Monster League
Card type:
Quick Play Spell
Rarity:
Common
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
Set:
Battle Pack 3: Monster League
Card type:
Normal Spell
Rarity:
Shatterfoil Rare
Target 1 Zombie-Type monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Sum...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Shatterfoil Rare
Attack:
1900
Defense:
1200
This card's Normal Summon cannot be negated. After this card was Norm...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Shatterfoil Rare
Attack:
1600
Defense:
800
When this card is destroyed by battle with an opponent's monster and s...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Shatterfoil Rare
Attack:
1900
Defense:
1600
During each of your End Phases, destroy this card unless you send 1 "...
Set:
Battle Pack 3: Monster League
Card type:
Normal Spell
Rarity:
Common
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tr...
Set:
Battle Pack 3: Monster League
Card type:
Quick Play Spell
Rarity:
Common
Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
1500
If this card inflicts Battle Damage to your opponent by battle with a monster: Ga...
Set:
Battle Pack 3: Monster League
Card type:
Normal Trap
Rarity:
Common
Target 1 face-up Spell/Trap Card on the field; destroy it. If your opponent controls 2 or more Spell/Trap Cards a...
Set:
Battle Pack 3: Monster League
Card type:
Effect Monster
Rarity:
Rare
Attack:
1800
Defense:
1000
Once per turn: You can target 1 monster your opponent controls; it cannot change ...
Set:
Battle Pack 3: Monster League
Card type:
Toon/Effect Monster
Rarity:
Rare
Attack:
1900
Defense:
900
This card cannot attack the turn it is Summoned. If "Toon World" on the field...
Set:
Battle Pack 3: Monster League
Card type:
Tuner/Effect Monster
Rarity:
Common
Attack:
300
Defense:
500
During either player's turn, when an opponent's Effect Monster's effect act...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '