Set:
Astral Pack 8
Card type:
Continuous Trap
Rarity:
Super Rare
Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, n...
Set:
Astral Pack 8
Card type:
Fusion/Effect Monster
Rarity:
Common
Attack:
2500
Defense:
1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways...
Set:
Astral Pack 8
Card type:
Field Spell
Rarity:
Common
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once ...
Set:
Astral Pack 8
Card type:
Toon/Effect Monster
Rarity:
Super Rare
Attack:
900
Defense:
1400
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destr...
Set:
Astral Pack 8
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
3000
Defense:
2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all L...
Set:
Astral Pack 8
Card type:
Quick Play Spell
Rarity:
Super Rare
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, flip as many ...
Set:
Astral Pack 8
Card type:
Effect Monster
Rarity:
Common
Attack:
2300
Defense:
2100
If this is the only card in your hand, you can Normal Summon it without Tributing.
Set:
Astral Pack 8
Card type:
Effect Monster
Rarity:
Common
Attack:
1800
Defense:
1600
During your End Phase, if you did not Normal Summon/Set a monster this turn: You can banish thi...
Set:
Astral Pack 8
Card type:
Effect Monster
Rarity:
Common
Attack:
1500
Defense:
1200
If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal ...
Set:
Astral Pack 8
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1600
Defense:
400
Once per turn: You can banish 1 "Ritual Beast" monster from your Extra Deck and send 1 "Ritu...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '