Set:
Invasion: Vengeance
Card type:
Gemini/Effect Monster
Rarity:
Common
Attack:
700
Defense:
1400
This card is treated as a Normal Monster while face-up on the field or in the Grave...
Set:
OTS Tournament Pack 3
Card type:
Effect Monster
Rarity:
Ultimate Rare
Attack:
1000
Defense:
500
You can Special Summon this card (from your hand) by discarding 1 other WATER mon...
Set:
Raging Tempest
Card type:
Spirit/Effect Monster
Rarity:
Common
Attack:
1800
Defense:
600
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can ...
Set:
Maximum Crisis
Card type:
Flip/Effect Monster
Rarity:
Common
Attack:
2600
Defense:
2500
FLIP: You can send 1 card from your Deck to the Graveyard. You can only use this effect o...
Set:
Circuit Break
Card type:
Link/Effect Monster
Rarity:
Common
Attack:
1400
2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field...
Set:
Circuit Break
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 o...
Set:
Dark Beginning 1
Card type:
Effect Monster
Rarity:
Common
Attack:
300
Defense:
350
When the control of this face-up card on the field shifts to your opponent, inflict 2000 point...
Set:
Legendary Collection 2
Card type:
Effect Monster
Rarity:
Common
Attack:
600
Defense:
2000
Once per turn: You can target 1 monster you control that attacked this turn; change tha...
Set:
Legendary Collection 2
Card type:
Effect Monster
Rarity:
Common
Attack:
1600
Defense:
1200
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter ...
Set:
Dark Beginning 1
Card type:
Effect Monster
Rarity:
Common
Attack:
900
Defense:
800
When this card is sent directly from your Deck to the Graveyard by an effct of a card controll...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '