Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
500
Defense:
0
If you control a "Lil-la" monster, you can Special Summon this card (from your...
Set:
Dimension of Chaos
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
If this card in your Monster Zone is destroyed by battle or a Trap effect and sent to the ...
Set:
The Dark Illusion
Card type:
Xyz/Effect Monster
Rarity:
Super Rare
Attack:
2400
Defense:
0
3 or more Level 2 monsters Unaffected by other monsters' effects. Once per turn, if a ...
Set:
Battles of Legend: Terminal Revenge
Card type:
Tuner/Effect Monster
Rarity:
Secret Rare
Attack:
1000
Defense:
400
You can Tribute 1 other Effect Monster; Special Summon up to 3 ...
Set:
Duelist Nexus
Card type:
Effect Monster
Rarity:
Secret Rare
Attack:
2000
Defense:
3000
During your Main Phase: You can change as many monsters your opponent controls as possible...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '