Set:
Ancient Guardians
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
3000
Defense:
700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by s...
Set:
Ancient Guardians
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
2700
Defense:
700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by s...
Set:
Ancient Guardians
Card type:
Field Spell
Rarity:
Ultra Rare
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
3100
Defense:
2200
If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once,...
Set:
Ancient Guardians
Card type:
Synchro/Effect Monster
Rarity:
Ultra Rare
Attack:
700
Defense:
1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by s...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
0
You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck t...
Set:
Ancient Guardians
Card type:
Quick-Play Spell
Rarity:
Super Rare
Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also ...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
700
Defense:
2000
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
400
Defense:
2400
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then yo...
Set:
Ancient Guardians
Card type:
Tuner/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
0
Defense:
2000
You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your De...
Set:
Ancient Guardians
Card type:
Continuous Trap
Rarity:
Rare
Once per turn: You can pay 700 LP, then activate 1 of the following effects; • Add 1 "Ursarctic" monster from your GY to yo...
Set:
Ancient Guardians
Card type:
Normal Spell
Rarity:
Super Rare
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an...
Set:
Ancient Guardians
Card type:
Tuner/Effect Monster
Rarity:
Rare
Attack:
2400
Defense:
700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Set:
Ancient Guardians
Card type:
Tuner/Effect Monster
Rarity:
Rare
Attack:
2800
Defense:
700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
700
Defense:
1700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Set:
Ancient Guardians
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
700
Defense:
1400
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '