Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Prismatic Secret Rare
Attack:
2000
Defense:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black C...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
2300
Defense:
0
When an attack is declared involving your "@Ignister" monster: You can Specia...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Field Spell
Rarity:
Prismatic Secret Rare
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2000
Defense:
2600
The activation and effect of this card's effects cannot be negated. If you...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Prismatic Secret Rare
Attack:
900
Defense:
300
If you control no cards, you can Special Summon this card (from y...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Common
Attack:
1000
Defense:
1000
You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the ...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Link/Effect Monster
Rarity:
Ultra Rare
Attack:
500
1 non-Link "@Ignister" monster If this card is Link Summoned: You can add 1 "Ignister ...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Common
Attack:
2400
Defense:
1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. Y...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Super Rare
Attack:
1400
Defense:
1400
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of th...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Ultra Rare
Attack:
2300
Defense:
3000
Once per turn: You can change this card to face-down Defense Position. You...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Common
Attack:
1200
Defense:
900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. Yo...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Effect Monster
Rarity:
Rare
Attack:
1200
Defense:
1800
If you control no monsters, or all monsters you control are Psychic and/or Wyrm ...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Link/Effect Monster
Rarity:
Super Rare
Attack:
1200
2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each o...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Fusion/Effect Monster
Rarity:
Super Rare
Attack:
2500
Defense:
2000
1 "Despia" monster + 1 LIGHT or DARK monster While you control this...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
2500
Defense:
2100
2 Level 7 monsters Once per turn: You can detach 2 materials from this card,...
Set:
2022 Tin of the Pharaoh's Gods
Card type:
Xyz/Effect Monster
Rarity:
Rare
Attack:
1000
Defense:
2800
2 Level 4 Spellcaster monsters with different Attributes You can detach 1 ma...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '