Product Details
BLITZ: This attack gets +1 damage for each Ally attack in your card pool.
Rarity:Uncommon
Number:GGS01 18/85
Card Type:Attack
Resource:Earth
Check:3
Difficul...
Product Details
RESPONSE: After this attack is not blocked, your next check to play a card gets +1.
Rarity:Alternate Art Uncommon
Number:GGS01 107/85
Card Type:Attack
Resource:Chaos...
Product Details
BLITZ: Use the effect below that matches the card type checked to play this attack —•Attack: This attack gets +2 speed.•Foundation: This attack gets +2 damage.•All other types: Dra...
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RESPONSE: After your rival plays their first enhance ability during this attack, change this attack's zone.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Un...
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While you have a face down card in your card pool, this card's block modifier gets -2.(TENSION—BLITZ: Add 1 Roman Cancel token to your momentum.)
Rarity:Uncommon
Number:GGS0...
Product Details
This card gets -1 difficulty if you've played a Roman Cancel ability this turn.ENHANCE:This non-Throw attack gains ECHO.(ECHO — RESPONSE Spend 1 momentum: After this attack resolves...
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RESPONSE Remove: After a rival plays an ability on a card in their momentum, cancel that ability and your rival spends that card.
Rarity:Uncommon
Number:GGS01 34/85
Card...
Product Details
ENHANCE: Change the zone of this attack. Your rival may have you seal 1 of their foundations to cancel this ability.RESPONSE: After you change the zone of an attack, it gets +2 dam...
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ENHANCE: This attack gets +1 or -1 speed. If your rival has 6 or more committed foundations, it gets +3 or -3 speed instead.RESPONSE: After your Charge or Ranged attack deals damag...
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When an ability that adds 1 or more Blood counters to this card resolves, if there are 4 or more Blood counters on it, commit 1 rival card, lose 10 health and remove all blood count...
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When an ability that adds 1 or more Blood counters to this card resolves, if there are 4 or more Blood counters on it, commit 1 rival card, lose 10 health, and remove all Blood coun...
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Enhance : Your non-Throw attack gains Weapon. If it deals damage, add 3 Bleed counters to this card.Response [Tenacious] Remove 1 Bleed counter: After your rival plays an attack, i...
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Your character can unlock these skills. After you level up, unlock the next skill down, beginning with Critical AttackCritical AttackEnhance: This Weapon attack gets +1 damage for e...
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Response [Rival's turn]: After your rival plays an enhance ability on a foundation, cancel it.Response: After you play this card, ready 1 foundation.
Rarity:Common
Number:SF...
Product Details
Response [Rival's turn]: After your rival plays an enhance ability on a foundation, cancel it.Response: After you play this card, ready 1 foundation.
Rarity:Common
Number:SF...
Product Details
Response [Once per turn]: After your attack is blocked, your rival freezes 1 committed foundation. If your rival has 10 or more foundations, commit and freeze 1 rival foundation.(U...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '