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Enhance: Look at the top card of a player's deck. You may have that player mill 1.Response: After this backup is attacked, draw 1 card.(Elusive—This backup cannot be attacked by a ...
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If you check a 3 or less during your turn, you check a 4 instead."Turtle mutant karate teens? I mean, this is a pretty good story."—April O'Neil
Rarity:Character Common Alternat...
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Blitz: If the card you checked to play this attack had a printed check value of 3, this attack gets +4 damage. Mill 1.(Mill 1—Put the top card of your deck into your discard pile.)...
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Blitz: Build 1 foundation with printed difficulty 2 or less from your card pool.(Powerful: 2—Enhance Spend 1 or more momentum: This attack gets +2 damage for each momentum spent to...
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Enhance: This attack gets +1 speed or +1 damage for each attack in your card pool.
Rarity:Character
Number:TMNT02 1/19
Card Type:Character
Resource:All Good
Hand...
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Response: After you play this card, gain 1 health.
Rarity:Common
Number:TMNT02 14/19
Card Type:Foundation
Resource:Good
Check:5
Difficulty:1
Block Modifi...
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Response: After this attack deals damage, your next attack gets +2 speed and +1 damage.
Rarity:Uncommon
Number:TMNT02 3/19
Card Type:Attack
Resource:Good
Check:3...
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Response: After you block with this card, draw 1 card.(EX: 2—Enhance Spend 1 or more momentum: This attack gets +2 speed for each momentum spent to pay the cost of this ability.)
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Response: After you block with this card, flip the blocked attack.(Throw—If this attack is completely blocked, it deals half damage, rounded up, during the Damage Step.)
Rarity...
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Enhance : Draw 1 card. Add 1 card from your hand to the bottom of your deck.
Rarity:Common
Number:TMNT02 16/19
Card Type:Foundation
Resource:All
Check:5
Dif...
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Form Flip: Look at the top card of your deck. You may mill 1.(Mill 1—Put the top card of your deck into your discard pile.)
Rarity:Common
Number:TMNT02 11/19
Card Type:F...
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Enhance : This attack gets -2 speed. If it has 3 or more keywords, it gets -3 speed instead.
Rarity:Uncommon
Number:TMNT02 17/19
Card Type:Foundation
Resource:All
...
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Enhance Sacrifice: If you try to block this attack, your block modifier becomes +0.
Rarity:Common
Number:TMNT02 19/19
Card Type:Foundation
Resource:Good
Check:5
...
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Enhance : Your Kick, Punch, or Slam attack gets +2 speed and +2 damage.(Unique—While this card is in your stage, if there are 2 or more copies of it in your stage, sacrifice 1 of t...
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Enhance Flip: Build 1 foundation from your hand with printed difficulty 3 or less.
Rarity:Uncommon
Number:TMNT02 12/19
Card Type:Foundation
Resource:Good
Check:4...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '