Rarity: Rare
Difficulty: 2
Keywords: Weapon
Block: 1
Card Number: CS1 4/22
Card Text: You cannot play more than 1 of this card's abilities during each Enhance Step.Enhance: This attack g...
Rarity: U
Difficulty: 3
Keywords: Breaker: 1, Ally, Tech
Block: 1
Card Number: STK04 4/22
Card Text: Response: After you play this card, build it.Enhance [Once per turn, your turn]: Your...
Rarity: U
Difficulty: 6
Keywords: Echo
Attack: 6
Block: 1
Card Number: STK03 12/22
Card Text: This attack gets -1 difficulty and -1 to its block modifier if you have lost health this t...
Rarity: S
Difficulty: 6
Keywords: Unique, Ship
Block: 3
Card Number: STK03 5/22
Card Text: Form [Once per turn]: Reveal the top 3 cards of your deck. Add 1 of them to your hand, 1 to the...
Rarity: C
Difficulty: 1
Block: 2
Card Number: STK01 16/22
Card Text: Response: After you ready this card during the Combat Phase, discard 1 card and draw 1 card.
Card Type: Foundation
...
Rarity: Rare
Difficulty: 4
Keywords: Weapon
Card Number: SL01 9/20
Card Text: Response: After this attack deals damage, your next Weapon attack gets +X damage. X equals this attack's damag...
Product Details
Blitz Lose X health: This attack gets +X speed. X cannot be greater than 5.Blitz: This attack gets +4 damage if you have less than half your maximum health.
Rarity:Secret Rare
...
Product Details
Blitz: Your next check this turn gets +X. X equals your momentum plus 1.
Rarity:Ultra Rare
Number:83/297
Card Type:Attack
Resource:Chaos
Check:3
Difficulty:5...
Product Details
Response [Once per turn, Tenacious]: After you play a card with printed difficulty 5 or greater, ready this card.Deadlock Enhance Commit: Your attack gains Throw.
Rarity:Alterna...
Product Details
Response Flip: Before you take damage from an attack, reduce the damage you would take by 3.
Rarity:Common
Number:35/39
Card Type:Foundation
Resource:Earth Good Wate...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '