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Enhance: If there is an attack in your card pool, look at the top card of your deck.Enhance [Once per turn] Add 1 foundation from your stage to your hand: Build the top card of you...
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This attack's damage cannot be reduced below printed by rival effects.Response Remove: After you block with this card, the blocked attack deals no damage and your rival loses 1 heal...
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Response: Before this attack receives a speed and/or damage bonus from another card's effect, double that bonus. You may play this response up to 3 times during this attack.
Rari...
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Blitz: If this is the only attack in your card pool, your attacks get +2 speed this turn.Deadlock Blitz : Add an attack with difficulty 2 from your discard pile to your hand.
Ra...
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Blitz: Commit up to 3 foundations. This attack and your next attack get +1 speed for each foundation committed this way. If you committed at least 1 foundation this way. draw 1 car...
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Blitz: If your rival has more foundations than you, this attack gets +X speed.X equals the difference.First Form (Discard pile] Sacrifice 1 foundation: Add this card to your hand.
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Blitz: Your rival flips 5 foundations.Response: After this attack deals damage to your rival, ruin 13.(Ruin 13—Your rival sacrifices 13 face down foundations.)
Rarity:Secret Ra...
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Enhance: This attack gets +1 damage for every 2 cards in your discard pile with difficulty 5 or greater.Response: After this attack deals damage, flip 2 rival foundations.
Rarit...
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Enhance Destroy: Change this attack's zone to High. It gets +2 speed and +3 damage.Response: After this card is removed due to an effect or to pay a cost, draw 1 card.
Rarity:Al...
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At the start of your End Phase, discard 1 card.Enhance Commit: This attack gets +X or -X speed. X equals its printed difficulty.Enhance [Tenacious] Spend 2 momentum: Ready this card...
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Enhance [Your turn] Commit: Freeze 1 rival Air, Earth, or Fire foundation."Freeze—A frozen card does not ready during its owner's next Ready Step."
Rarity:Uncommon
Number:1...
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Response Discard 1 momentum: After you block with this card, the blocked attack deals no damage.Enhance Destroy: Add the top card of your deck to your momentum.
Rarity:Common
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Enhance Remove: If 2 or more copies of this attack have been played this turn, reduce this attack's damage to 0.
Rarity:Uncommon
Number:78/154
Card Type:Foundation
R...
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Response Flip: After your attack is blocked, your next attack gets +3 speed.
Rarity:Common
Number:90/154
Card Type:Foundation
Resource:Earth Fire Good
Check:5
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First Form Discard 1 momentum: Your checks to play Weapon attacks get +1 for the rest of this turn.Enhance Commit: If your attack deals damage, add the top card of your deck to you...
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Response Commit, lose 1 health: After your attack is not blocked, it gets +2 damage.
Rarity:Common
Number:42/154
Card Type:Foundation
Resource:Evil Fire Void
Che...
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Response Commit, flip: After you play an attack that shares at least 2 symbols with your character, reveal the top 3 cards of your deck and put them back in any order.Enhance Disca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '