Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets -1/-1 until end of turn.Morbid — That creature gets -13/-13 until end of turn instead if a creature died thi...
Set:
Theros
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature can't be blocked except by Walls.Equip {2}
"The youths prattle on about heroic deeds, but avoiding t...
Set:
Ixalan
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{1}{R}
Dinosaur spells you cast cost {1} less to cast.{T}: Target Dinosaur gains haste until end of turn.
"Forward! Let...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes lo...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{G}
Draw cards equal to the power of target creature you control.
An avatar he sculpts of wisdom and strength....
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{2}{R}
Changeling (This card is every creature type.)Whenever an opponent casts a spell, you may ...
Set:
March of the Machine: The Aftermath
Type:
Legendary Creature — Dragon Avatar
Rarity:
Rare
Cost:
{W}{U}{B}{R}{G}
Flying, hexproof from monocolored Each instant and sorcery card in...
Set:
Kaldheim
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{G}
Create a 1/1 green Elf Warrior creature token for each Elf you control.
"No elf can match a Tuskeri in combat. Why not charge?...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '