Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{U}{B}
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Surveil 1. (Loo...
Set:
War of the Spark
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{U}{B}
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Targe...
Set:
Mirrodin Besieged
Type:
Creature — Cat Knight
Rarity:
Common
Cost:
{W}{W}
Flying
"The infection has spread farther than we could glimpse from the heights of Taj-Nar."
Set:
Mirrodin Besieged
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Concussive Bolt deals 4 damage to target player or planeswalker.Metalcraft — If you control three or more artifacts,...
Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gains protection from artifacts until end of turn.Draw a card.
The Viridian elves had purged their cult...
Set:
Dominaria United
Type:
Legendary Creature — Human Warrior
Rarity:
Mythic
Cost:
{G}{W}{U}
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '