Set:
Gatecrash
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{R}{G}
{R}{G}: Creatures you control gain trample until end of turn.{1}{R}{G}: Target land you control becomes a 4/4...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{R/G}
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
"All the coi...
Set:
Dominaria United Commander
Type:
Legendary Creature — Human Warrior
Rarity:
Rare
Cost:
{R}{G}{W}
Desertwalk (This creature can't be blocked as long as defending player controls a ...
Set:
Dominaria United
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{W}{W}
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Tempor...
Set:
Dominaria United
Type:
Creature — Merfolk Wizard
Rarity:
Rare
Cost:
{1}{U}{U}
Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it ...
Set:
Dominaria United
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X cre...
Set:
Dominaria United
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{1}{R}
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha'...
Set:
Dominaria United
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{B}
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters ...
Set:
Dominaria United
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{G}
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Mi...
Set:
Core Set 2019
Type:
Legendary Creature — Elder Dragon
Rarity:
Mythic
Cost:
{4}{W}{U}{B}
FlashThis spell can't be countered.FlyingDiscard a card: Until end of turn, Chromium, the M...
Set:
Ixalan
Type:
Instant
Rarity:
Uncommon
Cost:
{4}{W}
Destroy target attacking creature.Draw a card.
Vampires know blood and the systems that carry it. And they know exactly where to...
Set:
Ixalan
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{R}
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
"Grease up a firecannon good and p...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Creature — Rhino
Rarity:
Uncommon
Cost:
{4}{G}
TrampleLieutenant — At the beginning of combat on your turn, if you control your commander, p...
Set:
Kamigawa: Neon Dynasty Commander
Type:
Legendary Creature — Spirit
Rarity:
Mythic
Cost:
{2}{R}{G}
At the beginning of your end step, goad each creature your opponents control that...
Set:
Throne of Eldraine
Type:
Creature — Dwarf
Rarity:
Common
Cost:
{1}{R}
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.A deck can have up to seven ...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{4}
{T}: Add {C}{C}.
"With this ring, you have friends in worlds you've never heard of." —Sisay, Captain of the *Weatherlight...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '